



DESCRIPTION
Our team is tasked with designing and creating an immersive virtual reality (VR) experience that provides an opportunity for individuals to experience the perspective of someone living with dyslexia. This tool was created to improve inclusivity by promoting empathy regarding people suffering from dyslexia . Allowing participants to understand another’s point of view by demonstrating implicit bias through VR will prove to be educational.
Vision Craft
PUBLISHED ON
Nov 17 2023
PROJECT FILES | Download |
CATEGORIES
GNG2101/GNG2501
uOttawa Team Projects / Projets d'équipes uOttawa
Virtual Reality / Realité virtuelle
EQUIPMENT
HTC Vive
LICENSE
Creative Commons - Attribution
Linked to Project Proposal:
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