




DESCRIPTION
The project is aimed at designing an immersive VR experience application to teach users how to deal with language barriers.
The event is happening in a classroom when the students are trying to make a team for their project of a course. The user can choose to be a student who is not good at speaking English (person A) or be another group number. The user is allowed to use VR devices to move around and choose who to talk with and what to say.
Based on the user's choice, there will be a good ending or a bad ending. For the good ending, person A will be able to show his value/advantages and stay in the group. For the bad ending, person A will be isolated and switched to another group.
The project is trying to guide the user to find a better way to handle language barrier problems and use these skills in real life.
The event is happening in a classroom when the students are trying to make a team for their project of a course. The user can choose to be a student who is not good at speaking English (person A) or be another group number. The user is allowed to use VR devices to move around and choose who to talk with and what to say.
Based on the user's choice, there will be a good ending or a bad ending. For the good ending, person A will be able to show his value/advantages and stay in the group. For the bad ending, person A will be isolated and switched to another group.
The project is trying to guide the user to find a better way to handle language barrier problems and use these skills in real life.
VR Immersive Experience on Language Barriers basing on Unity
PUBLISHED ON
Nov 16 2022
PROJECT FILES | Download |
Deliverable B - Report.docx2493 KB
Deliverable C.docx1853 KB
Deliverable F.docx2659 KB
Deliverable G.docx261 KB
story writing.pdf59 KB
Linked to Project Proposal:
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