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Problem Statement:
To create an informative virtual reality experience lasting 2-5 minutes which will persuade government officials and the public about the negative consequences behind autonomous weapons by creating emotion. 

Government officials and the public need a virtual reality experience which will persuade about the negative consequences behind autonomous weapons by creating emotion through a two-to-five-minute, storytelling design. 

Mines Action Canada need a 2–5-minute virtual reality experience which will persuade government officials and the public about the negative consequences behind autonomous weapons through an informative and emotional story-telling experience.

Solution:
Working together as a group of five we have one to two weekly meetings to discuss and work on the project.

Our idea is to create a storyline within unity that shows the negative impact autonomous weapons have by giving a scene where the user experiences life where autonomous weapons are used for everyday life.

After this scene we are giving the user the ability to speak out against what they saw and experienced to powerful people within the government.

Cost:
Our budget consists of a multitude of assets that help explain the storyline. Large buildings such as the office and the hospital cost $29.99. After buying the majority of our assets we have spend a total of $73.49

Problems Encountered During the Process:

After the first few deliverables and the prototype stage started we ran into the issue where we did not know how to share and edit other peoples unity projects. Once this was resolved we ran into a few more issues.

Creating and exporting the codes into the unity project was another issue we have run into. We watched a multitude of videos trying to help us work and speed up this process. 

GNG 1103-F22-Virtual Reality For A Ban
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PUBLISHED ON
Mar 7 2023
PROJECT FILES Download
CATEGORIES
GNG1103/GNG1503
EQUIPMENT
HTC Vive
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