DESCRIPTION
The Nintendo Switch joy-con controllers are not accessible to those with unique abilities, particularly users that can only interact with devices using their nose.
Prior designs have attempted external accessories that would adapt to the buttons on the controllers. However, the mechanical nature of these external adapters have created unnecessary force that made them difficult to use with the nose.
Therefore, this project strives to leverage the mechanics of the joy-con that already work for users by replacing the buttons with form factors that meet our client's needs.
The flat buttons, (plus, minus, home, screen capture), are not accessible. We have designed replacement buttons that are elevated to the same height as buttons that are already accessible so that there is parity in the user experience.
The back trigger buttons (L,R, ZL, ZR) are not reachable by our client. We have reverse-engineered these trigger buttons and have embedded magnets into them that make a bespoke lever component easier to interact with someone's nose. We use external magnets to allow the user to position these arms so that the ZL/ZR triggers can be held, which is helpful for accessing menus in our client's favourite games.
Course: GNG 2101
Group: 2.2
Prior designs have attempted external accessories that would adapt to the buttons on the controllers. However, the mechanical nature of these external adapters have created unnecessary force that made them difficult to use with the nose.
Therefore, this project strives to leverage the mechanics of the joy-con that already work for users by replacing the buttons with form factors that meet our client's needs.
The flat buttons, (plus, minus, home, screen capture), are not accessible. We have designed replacement buttons that are elevated to the same height as buttons that are already accessible so that there is parity in the user experience.
The back trigger buttons (L,R, ZL, ZR) are not reachable by our client. We have reverse-engineered these trigger buttons and have embedded magnets into them that make a bespoke lever component easier to interact with someone's nose. We use external magnets to allow the user to position these arms so that the ZL/ZR triggers can be held, which is helpful for accessing menus in our client's favourite games.
Course: GNG 2101
Group: 2.2
Switcheroos: Magnose
PUBLISHED ON
Mar 21 2024
PROJECT FILES | Download |
GNG2101_Minus_Cap.SLDPRT130 KB
Button-Cap_Minus.STL202 KB
Button-Cap_Plus.STL213 KB
Flat-Button_Home.STL146 KB
Flat-Button_Plus.STL176 KB
GNG2101 ZL Link.STL47 KB
GNG2101 ZR Link.STL47 KB
LeftSlab.STL3 KB
RightSlab.STL3 KB
Shell.STL2799 KB
Trigger-Back.STL303 KB
Trigger-Front.STL181 KB
5.5x3x3_RightSlab.SLDPRT135 KB
Exploded View.SLDASM8282 KB
Exploded View.SLDDRW7784 KB
GNG2101 Slab_Cap.SLDPRT122 KB
GNG2101 ZL Link.SLDPRT147 KB
GNG2101 ZR Link.SLDPRT134 KB
GNG2101_Plus_Cap.SLDPRT145 KB
Joycon L R.SLDPRT13385 KB
Joycon L_BottomPlate.SLDPRT4349 KB
Joycon L_FacePlate.SLDPRT6755 KB
Joycon L_MiddlePlate.SLDPRT2804 KB
JoyconAssembled.SLDASM4497 KB
R.SLDPRT1055 KB
Trigger-Back.SLDPRT1928 KB
Trigger-Front.SLDPRT1052 KB
ZL.SLDPRT2371 KB
ZR.SLDPRT2807 KB
CATEGORIES
EQUIPMENT
LICENSE
Creative Commons - Attribution
Linked to Project Proposal:
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