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DESCRIPTION
 Mines Action Canada requires a compact, user-friendly game that effectively conveys the ethical dilemmas posed by lethal autonomous weapon systems (LAWS) using the Robomaster S1 robot. The game should engage players in a way that elicits strong emotional responses such as frustration, encouraging critical reflection on the dangers of killer robots and fostering negative sentiment towards their use in warfare.​ 
Our Solution: 
  • Checkerboard game mat with a number on each square
  • One card with corresponding number placed on each square
  • Rubber ducks placed randomly around board​ to represent victims of war
  • Players can move to the square in front or horizontal to them​​, they start at one end of the mat and try to get to the other side while saving all the "victims" (ducks)
  • RoboMaster S1 is placed in the center of the game mat in order to view all players
  • Players must hold up the numbered card when they land on a square, the robot will scan the card and evaluate if the player is safe or not
  • If the robot "shoot" the player, the player is eliminated and must drop any ducks collected
  • Players can collect ducks if they land on a square that has one
  • One player must make it to the other side with all the hostages to win
Estimated cost: 14.25$* 
*rubber ducks 3D printed for free in makerLab
*A RoboMaster S1 is needed for the game
GNG1103-KillerRobots
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