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DESCRIPTION
 
Hands-on learning is essential to bridge the gap between theoretical knowledge and real-world applications, especially in STEM education. Traditional tools often lack interactivity, limiting opportunities for students to engage with complex systems. The Open-Sourced Educational Toy project addresses this by providing a versatile, accessible platform for learning electronics, programming, and sensor technology. 
 
This initiative aligns with the United Nations Sustainable Development Goal (SDG) 4: Quality Education. It supports target 4.4 by equipping learners with technical skills for employment and entrepreneurship and target 4.7 by promoting education for sustainable development. Through its open-source design, the project fosters collaboration and inclusivity, enabling diverse communities to engage in creative problem-solving. 
 
Designed for students, educators, and hobbyists, the toy features an intuitive, modular system that encourages experimentation with sensors, actuators, and coding. Users can explore creativity and critical thinking through interactive games like the Alphabet Game and Number Game, which utilize sensor inputs and visual feedback to enhance learning. 
 
The project’s open-source nature sets it apart, allowing users to contribute to firmware and hardware development. The ESP32 microcontroller at its core enables the integration of various components (for example, accelerometer, Temperature and Humidity sensor, LED’s, Speaker etc.), ensuring scalability and adaptability. This flexibility supports continuous innovation, creating a global community of educators and creators who expand the toy’s functionality to meet diverse needs. 
GNG5140 - Open Sourced Educational Toys - B
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