using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class mapDisplay : MonoBehaviour { public int level; public Transform transform; public Image image; private float altitude; // Start is called before the first frame update void Start() { var sprite = Resources.Load("WolfneoBetasv"); image.sprite = sprite; } // Update is called once per frame void Update() { getAltitude(); if(level == 1) { var sprite = Resources.Load("Basement"); image.sprite = sprite; } if(level == 2) { var sprite = Resources.Load("MainFloor"); image.sprite = sprite; } } void getAltitude() { altitude = transform.position.y; if (altitude > 10) { level = 2; } if (altitude <10) { level = 1; } } }