using System.Collections; using System.Collections.Generic; using UnityEngine; public class meMover : MonoBehaviour { // Start is called before the first frame update public Transform Archtransform; public Transform Structransform; public Transform Mechtransform; public Transform Electransform; public float Increment; float myHeight; float getmyHeight() { return transform.position.y; } public void elevateMe() { Archtransform.Translate(0,Increment,0); Structransform.Translate(0, Increment, 0); Mechtransform.Translate(0, Increment, 0); Electransform.Translate(0, Increment, 0); Debug.Log(getmyHeight()); } public void deelevateMe() { Archtransform.Translate(0, -Increment, 0); Structransform.Translate(0, -Increment, 0); Mechtransform.Translate(0, -Increment, 0); Electransform.Translate(0, -Increment, 0); Debug.Log(getmyHeight()); } }